Is it likely my card will hit these high temperatures again during real world use? I assume it's not safe for the card to be hitting over 100C. This isn't to run the card at 162 watts, I've adjusted the clocks so that the average stays well below 135, the increased maximum is mainly there to increase performance when handling complex scenes, so the framerate doesn't drop below my monitor's VRR minimum. The card's usual TDP is 135 watts which I increased to 162. Unigine Heaven Benchmark 4.0 maximum temperature (GPU) is 63 deg C, with the hotspot at 83. In this way, you get smooth consistent images displayed on the screen, and the player feels no "mouse lag" or "stutter".So I have a 6600 XT and I've overclocked it a bit because why not? During a physics benchmark my GPU's hot spot temperature got up to 102 deg C while the GPU temperature's maximum was only 69. Do you seen how the monitor sometimes displays the same image for a LONG time? And then it quickly renders 3 frames to try to "catch up"? This is the "stutter" that you feel in games with the FPS drops below the monitor's refresh rate.įreesync slaves the monitor's refresh rate to the Graphics card's output exactly. See how easy it is to count along? The refreshes are smooth and consistent, even at 38 to 45FPS(frame counter on the top right BTW). Look at the right hand screen and count "1, 2, 3, 4" with the frames. 17.5 is MUCH closer to 16.6(which is exactly 60fps). So with standard refresh, the last frame will last 33.2ms.
So you'll have 58 frames at 17.2ms, and then the LAST frame will be displayed for 17.5ms. So when your graphics card produces 59FPS, and the monitor has freesync, it will display each frame as it comes in. You'll feel that in game as "stutter".įreesync allows the monitor to refresh outside the normal 60hz band. This means you'll have 58 screen refreshes showing a new frame every 16.6ms, and then the LAST frame will be 33.2ms. If we drop to 59FPS from the graphics card, the monitor will display that last frame twice. That means the monitor outputs a new frames once every 16.6ms. So if we look at 1000 milliseconds(which is one second), and divide it by 60, we get 16.6ms. If it only gets 59 frames during that one second time scale, it will display the last image given to it a second time. Basically, it's expect exactly 60 frames over a period of one second. If your graphics card dip below 60fps, to say 59fps, the monitor doesn't get a new frame.
It tries to render these extra frames as fast as it can, which results in screen tearing. 3440x1440p Rise Of The Tomb Raider Wallpapers Jby admin Each of these 50+ 4k rise of the tomb raider wallpapers has been community curated to work great as a wallpaper. When the graphics card puts on greater than 60FPS, the monitor receives extra frames. Each tomb's puzzle capitalizes on one sort of technique, usually a new one, and offers. The frames from the graphics card sync up with the new frames on the monitor, and everything is super smooth. There are a total of 9 Optional Challenge Tombs hidden throughout Rise of the Tomb Raider. When a game is playing 60FPS, on a 60hz panel, everything is great. Even when you're just looking at the background, it's displaying a new imagine 60 times every second(60hz). Ok, so your monitor is constantly refreshing.